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Nexus mods skyrim special edition
Nexus mods skyrim special edition







Leveled Enemies: Several dungeons in Skyrim have a hard level cap where enemies are prevented from getting any stronger than a predetermined amount.

#Nexus mods skyrim special edition mod#

It’s a mod that is meant to keep the game’s dungeons heavily populated in order to ensure that no dungeon becomes a boring cake-walk. These enemies are not randomly selected, and instead each enemy is paired with their appropriate dungeon type. Introduction: This mod essentially adds a “spawning system” that injects enemies into dungeons. Genesis Unleashed Leveled- Dungeon Spawns and Encounters Get the mod HERE or HERE (for Special Edition) 9. Similarly, dunmer and argonians may be seen among the imperials since the local Nords are exceptionally prejudiced toward them and their people. So now the Stormcloaks may have a few redguards in their ranks because of a civil war in Hammerfell where the redguards are fighting for their independence and thus may hold a grudge against the Empire. Lore Consideration: This mod takes existing lore into consideration when deciding which races go to which faction.So you won’t see orc vampires running everywhere or bandit camps that are primarily manned by non-nords. Realistic Racial Distribution: Despite this mod focusing on racial inclusion, it tries to set up these racial distributions in a way that still make sense given the setting.Racial Enemy Variety: Ever notice a few odd things? Like how every legionnaire is an Imperial, fire mages are almost always dunmer, and khajiiti vampires are practically unheard of? This mod ensures that from now on, almost every faction is prone to having at least some racial diversity.Increase racial variety among enemies and allies alike with this seemingly simple mod. Introduction: This mod seeks to add to the racial diversity of Skyrim by adding hundreds of NPCs to the vanilla lists.







Nexus mods skyrim special edition